I asked on SO about the differences between WebGL1 & WebGL2. I'm just getting started with Three.JS and in the documentation it gives the choice of sticking with 1 or using 2. All I received is downvotes, so I'm obviously doing something wrong here.
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Quite soon we’re going to learn functions (a way to group commands), so let’s note in advance that "use strict" can be put at the beginning of a function. Doing that enables strict mode in that function only.
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" I've safely disabled it by doing the following steps:. Luma Key creates a mask from light, so you can key out either bright or dark areas of an image.
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Click Here for WebGL troubleshooting info for Mozilla on Windows
GitHub Gist: star and fork OnurGumus's gists by creating an account on GitHub.